Clear-cut Happy Wheels Demo Solutions For 2012

Happy Wheels is focused on two things: ridiculous obstacle courses and its consistent damage system. The damage system is what really sets it apart from similar games. The obstacle courses mix a little traditional platform gaming with some puzzle and racer elements, but it’s the injuries your racers can suffer that basically make the game addictive.

These injuries are rendered with just the right level of detail as just cartoony enough that you won’t get too grossed out, but just realistic enough to retain a type of dark humor. In any event, they’re really what make the game. When you bash your mind on something, maybe your helmet will split in half and fall off your head, but you then might stick a landing poorly rather than rolling with it and bust your ankle. Fall down a couple more times and you may finish up with nothing below the knees, grabbing the handlebars of one’s ride for dear life as you whip up and down ramps, through vacuum tubes and across collapsing bridges. As you injure yourself more, it becomes trickier and trickier to work your character and finish the level.

The characters incorporate a homeless guy in a wheelchair, the a fore mentioned business guy on the Segway, the absolute most irresponsible father ever on a bicycle along with his kid in the seat behind him, and a morbidly obese fellow on a high quality scooter. The obstacle course level allows you to try these guys out and get a sense for the game’s physics, while the other levels will typically assign you a figure and a little bit of context (the business guy, for example, might need to get that are accountable to his boss RIGHT AWAY). The courses are very imaginative at times. You’ll drive full speed into rickety towers to knock them over and continue on your way and trigger explosions at just the right moment to get some obstacles out of your path.

Control for happy wheels is easy: up is to maneuver, down is to reverse, and you use the left and right arrows to remain balanced. Lean over too much in one direction or another and you may wind up shattering your character to pieces in happy wheels seconds flat. Sometimes, these little splatter shows can be the funnest part of the game.

Combined with level editor, you might call this game: Mortal Kombat meets Linerider. The splattery action, the fast pace and the neat physics system constitute an addictive, fun action game with endless replayability.


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